Patch Notes (Version 0.1.7.13)
Harborde » Devlog
SETTLEMENT
Additions:
- Crafting menu now displays building names.
- Notifications added to warn players about losing building progress.
- Added a new quest.
Changes:
- The "Gather Wood" quest now requires 45 wood instead of 65.
- Balanced item prices.
Bug Fixes:
- The Settlement UI will no longer disappear.
- Fixed the bug where the attribute panel wouldn’t close properly.
- Gold requirements for attribute upgrades now refresh correctly.
- Fixed the bug causing weapons to have a base price of 0.
- Fixed an issue with changing equipment on characters.
GREENLANDS
Additions:
- Breakable objects now display HP bars.
- Collected items are shown in the UI.
- Bosses have visible health bars above them.
- Increased resource spawn rates.
Changes:
- Reduced wheat seed drop rates.
- Overall dungeon difficulty increased.
- Higher drop rates for magnets and health potions.
- Quests are now displayed in the UI.
- Added a difficulty progress bar.
- Resources now spawn in clusters.
Bug Fixes:
- Fixed dungeon finish screen animation glitches.
- Fixed the issue where EXP crystals couldn’t be picked up.
- Fixed the bug causing bosses to disappear unexpectedly.
- Fixed fire slash skill not registering hits.
- The Fuma Shuriken now appears on the dungeon finish screen.
- Mutants now behave correctly, attacking instead of endlessly chasing.
- Skill slots will now function as intended.
- Fixed resource spawn issues on medium and hard difficulties.
Files
Harborde.zip 567 MB
5 days ago
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Harborde
Harborde combines survivors/roguelite gameplay with base building and management.
More posts
- Road Map Announcement1 day ago
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